ARTUR
MORET GONZÁLEZ
Computer Engineering • Universitat Autònoma de Barcelona

# WELCOME

Artur Moret González

I am a computer engineering student at the Universitat Autònoma de Barcelona. My education and interests revolve around artificial intelligence and data analysis; furthermore, I am expanding my knowledge in robotics because I am passionate about creating systems that perceive, reason, and act in the real world.

About me:

  • Profile – Computer Engineering student specializing in AI, Computer Vision, C++ development, and 3D graphics
  • Experience – I have worked on ML and Deep Learning projects using Python and real-time Computer Vision systems with OpenCV and YOLOv5
  • Goal – Interested in joining a team to solve problems in real-world production environments

# MY APPROACH

My way of working is hands-on and structured: I start by really understanding the problem, break it down into small, concrete tasks, prototype quickly, and then refactor for clarity and robustness, taking care of readability, documentation, and testing.

I like building things end-to-end, from data pipelines and ML models to real-time computer-vision systems and C++ engines for interactive 3D experiences. I’m especially interested in projects where computer vision, machine learning and real-time interaction intersect.

# PROJECTS

My projects can be found on my GitHub. There you will find code, descriptions, and examples of how I approach problems, organize repositories, and document everything necessary so that anyone can reproduce my work.

DAXTER - AI Smart Glasses

Wearable system with real-time object detection, wake-word, and voice response. Integration of vision, STT, and TTS in a modular architecture ready for Raspberry Pi.

Python, OpenCV, YOLOv5, Vosk, Raspberry Pi

ML & NLP SUITE

Implementation of supervised classification models for credit risk and sentiment analysis. Development of Constraint Satisfaction Problem (CSP) solvers optimizing state space.

Python, Scikit-learn, Pandas, NLP, AI

INTO THE WRATH - 3D ENGINE

First-person 3D Escape Room developed with a custom engine written from scratch in C++. Includes physics system, custom GLSL post-processing shaders, and efficient memory management.

C++, OpenGL 4.6, GLSL, Game Engine

# TECH ARSENAL

GRAPHICS & GAME DEV

[ DEPLOYED ] Tech Stack: +20 Technologies
Status: READY TO RUN

# NAVIGATION

I'm ONLINE!

Active developer
Barcelona, Spain
UAB Student
Time in Barcelona: CET

# TECH STACK

Programming Languages:
Python, C++, C, SQL
Libraries and Frameworks:
NumPy, Pandas, Matplotlib, Seaborn, Plotly, PyTorch, TensorFlow/Keras, OpenCV, Vosk, YOLOv5
Tools:
Git, Docker, Linux, VS Code

# LANGUAGES

Spanish - Native
Catalan - Native
English - B2 Cambridge

# CONTACT

LinkedInEmail: arturmoret13@gmail.com
Open to opportunities:
Internships • Junior roles • Collaborations